Sure, it wouln't work on real hardware like GBC. ![]() In the end everything can be saved to a single file that you can distribute easily on the forums or. Then you resume emulation and the tiles are automatically put in color based on the rules you selected (like to colorize tile only if surrounded by some other tiles). Something like this : you pause the emulation, you see BG map / 8x8 tiles / sprites and you can put color directly on it (eg : flood fill or by replacing any 4 gray color by RGB color). I am dreaming of an emulator that would allow to colorize GB games in a simple way. I like it so much that I made an level editor for it (go to my profile for more info). This was one of my favorite game when I was a child. Now all that's left to colorize is Super Wario Land: Super Mario Land 3. Now this is only in theory, in practice there is probably lots of ASM hacks to make this work. Shouldn't be to hard for level tiles because there is a 8x8 tiles pointer in level header that can be easily updated. ![]() ![]() Rom has been expanded and 8x8 tiles have been relocated somewhere else to allow to have more space and add palette information (in order to display them in color). I might be wrong but I think the following has been done : I'm a little late to the party, but I also would like to know how exactly this was achieved.
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